Turn the statue on top of that fortress to face the Breach Fortress to unlock the top gates, the stone is next to the chest that was previously unreachable. You need to travel to the Fortress in the North West corner of The Maw, directly opposite the Breach Fortress. There’s also some clue here on the wall for a Maze “WWNE” It’s on the roof, in the alcove on the left. When you leave the first stone room in the Gilded Arena, take the newly opened East exit where you’re attacked by two Skeletons. In the first stone room in the Gilded Arena, where you’re ambushed by Scarabs. Eventually you’ll reach a room with a huge amount of Skeletons. Inside the Gilded Arena when you take the East door to search for the stones. After the second door, statue on your right is holding it. Bottom deck, next to the Tome on the right, as you look at it.Īs you enter the Gilded Arena on the Eternal Throne. Underneath where the Chancellor stands on the Eternal Throne. When you meet Vulgrim on your way to Serpents Peak, look up as you’re walking away from him. As you enter the fortress take a right and look up at the wall to your right. South East of where it says “Eternal Throne” on the map. This can be found inside the fortress North of Serpent Peak. You may need to walk round to the right to be able to see it. Look up and to your left at a large broken pipe, it’s on the side. You won’t be able to get these ones for a while)Īt the entrance to The Scar, look at the door and then turn around. Power Stonebite #12 (Carry on to The Kingdom of the Dead. This one can be found in the Weeping Crag on the metal bridge outside. There’s a cauldron straight ahead of you as you enter, but you have to be quick as it goes away. Your first Resistance Stonebite can be found in the first room in the Foundry. There’s also a Book of the Dead Page here. As you’re looking at the Blue Orb, it’s up and to your left. Inside the room where you climb the wall to blow up a Shadowbomb to release a Blue Orb. The Stonebite is on the wall behind and below, as you cross the chain.Īnother Power Stonebite can be found inside The Nook. When you mount the chain from The Constructs arm, there’s a large room below. After you take control of The Construct and storm across the bridge back to the main room. #6 Another Mystic Stonebite located in The Nook. The Stonebite is just at the top of the first elevator. Release the Blue Orb by standing on the 2 gold traversal points, unlocking the gates to release the orb. When you use the lever that opens both the gate and door, travel downstairs to the lava basement.
This Mystic Stonebite can be found during the main quest line inside The Nook. It’s directly in front of you as you land. As you enter (after activating the Blue Orb and going inside, drop down to the chest below you. The Kingdom of the Dead despite its name does not seem to possess any direct connection with the Horseman Death himself.Mystic Stonebite again here.Skeletons hanging in crow cages, while appearing decorative, can actually be shot with Redemption for loot and experience.The lantern-holding statues in this realm are based on the Vigil Games logo.The current Lord of Bones took the position after he and The Chancellor ousted the previous ruler, Argul who was described as "too mad to be kept upon the throne". Previously, The Judicator, The Phariseer and Basileus all served as well. The Kingdom of the Dead is ruled and administered by the Lord of Bones, his devious Chancellor from The Eternal Throne, a flying ship pulled by two enormous undead Leviathans. Many souls go mad or otherwise escape on their way to the City of the Dead, and end up haunting the various mausoleums and structures scattered across and under the Plains, these become the Undead. An exception to this appears to be Makers who are too ancient to pass through the Well of Souls and instead put their souls into Constructs or the stone of their world - the Forge Lands.īeing devoid of any living thing, the Kingdom of the Dead is a barren desert referred to as the Dead Plains. Upon death, most inhabitants of other worlds (including animals such as Stalkers and Prowlers) are drawn to the Kingdom of the Dead, so that they can be judged for their crimes and purified in The City of the Dead, before being sent on to the Well of Souls and on to their new lives or into the Abyss.